These, erm, “groovy” levels alone are well worth the entire package, and yet they feel like a pleasant surprise and a great bonus when you reach them. I don’t want to spoil them here, as they are best experienced with delight and surprise when you come upon them yourself, but if you’re a fan of music, these ones should really get you smiling and moving. Gadgets in certain levels will be familiar to LBP players and give even more creative mechanics throughout.Īnd that’s even before considering certain specific levels that are really something special. There’s not really anything here at a base level that you haven’t experienced in other 3D platformers, but it’s all packaged together with such an incredible amount of heart and charm that I couldn’t help but grin ear to ear anytime I was playing it. Mechanically, the new elements that persistently popped up regularly had me exclaiming out loud “Oh, that’s neat!” or something along those lines. There are plenty of hidden details that players can easily miss, but they bring each environment to life in absolutely magical ways. ![]() A random assortment of objects and materials that make up a level may be common household items, on closer examination. Sackboy never feels like you are just doing the same thing in a new environment, or even the same thing in the same environment. There were a number of times I just stopped and took in the creativity of the environments while appreciating the gamut of platforming mechanics and variety of things to do in each level. Level by level, Sackboy: A Big Adventure offers an impressive amount of variety and detail, the crafted worlds looking especially stunning on the PS5. Sackboy A Big Adventure Review – A Crafted World Sumo Digital took the property they had been handed by Media Molecule and asked themselves “what if we just made this a 3D platformer?” While that may seem to limit the nearly unlimited creative freedom present in the LittleBigPlanet series, it actually gives Sackboy a lot more leeway to have its own character and story without the looming “create” mode hovering over the whole experience. Instead, Sackboy: A Big Adventure is in many ways akin to Tearaway. Collecting things in LBP is just building up a library of stuff to use in creating your own levels, whether you actually do that or not. LittleBigPlanet campaign levels, while exceptionally creative and cute, always felt limited by the fact that they were made by the same tools players would use in the create mode. There’s an unavoidable mental tax on how woven into the campaign levels LBPs “create” aspects are. Untethered from the “create” side of LittleBigPlanet, Sackboy: A Big Adventure is allowed the freedom to be more of its own game and less a huge tutorial or ramp for creating your own levels. Sackboy ended up being one of the best PS5 launch experiences, a creatively detailed adventure full of heart that embraces the magic of classic platformers while showing off the prowess of Sony’s new console. Sure, it’s Sackboy, one of the most iconic PlayStation mascots since LittleBigPlanet’s release on PS3, but having been underwhelmed with the just okay LittleBigPlanet 3, seeing Sackboy’s smiling knitted face didn’t spark much excitement, especially up against the more obvious heavy hitters like Spider-Man: Miles Morales and Demon’s Souls. When looking at the PS5 launch lineup, Sackboy: A Big Adventure was not at the top of my hype list.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |